The game’s bosses have also received a bit of a makeover, which is a good thing, as they suffered from some fairly serious balance issues. That said, a few stages have been more dramatically revamped, with elements being reshuffled in an obvious way. Most zones have had their enemies, traps, and other elements shifted around in a relatively subtle way - unless you’re a speedrunner who’s memorized each zone by heart, you’ll probably feel the difference, but won’t be able to put your finger on exactly what’s changed. Encore Mode remixes Sonic Mania’s zones, tweaking their layout as well as their appearance (Green Hill Zone now has a golden-lit summer evening feeling, for example). You can take Mighty and Ray for a spin through Sonic Mania’s standard stages, but Encore Mode is what most returning players will want to tackle first. Mighty, who can take out enemies and open up new pathways with his ground pound, is a solid addition, while Ray, who can glide, feels a bit superfluous given both Tails and Knuckles can also fly. Hey, if you’re going to expand beyond the trinity of Sonic, Tails, and Knuckles, you may as well dig deep. ![]() Thankfully, Sonic Mania Plus provides exactly that.Īs mentioned, Sonic Mania Plus adds two new characters, Mighty the Armadillo and Ray the Flying Squirrel, both lifted from the ultra-obscure 90s arcade game SegaSonic the Hedgehog. Make no mistake, Sonic Mania is a good game, but it could’ve done with an extra layer of polish. Most importantly, it’s fast – getting up to speed on going on a tear is as exhilarating as it’s ever been. The game’s stages are complex and multilayered, with secrets and Easter eggs packed into every nook and cranny. It’s endlessly inventive, with new traps, tricks, and gimmicks around every turn. That said, Sonic Mania also captures what was once great about the series. Also, did we really need a water zone? Right, smack-dab in the middle of the game? Come on now. The blindside enemy attacks and traps, occasionally confusing level design, and annoying difficulty spikes that were hallmarks of 90s Sonic titles return in force. Sonic Mania is often faithful to a fault. Mario wars of the 90s! I think fans were so relieved Sonic Mania wasn’t bad they may have spread the praise on just a little thick. And this is coming from somebody who was a hardcore hedgehog homer during the great Sonic vs. ![]() ![]() I’m not going to re-review Sonic Mania, Wccftech’s Dave Aubrey already covered that, but I will say, I wasn’t quite as enthusiastic about the game as some were.
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