![]() Yet, over time, they've been slow to release new content, and have pushed out several balance updates that have altered the gameplay for the worse, ultimately. ![]() When it was released in April 2015, it felt like it the had the bare bones of a good game that just needed more content and a little more polish. The bottom line is that Killing Floor 2, in its current state, and as it has been for virtually the entirety of these past 14 months, just isn't that fun. There's a lot of other stuff I could complain about, but it's all highly specific, almost nit-picky stuff. The whole system is broken for two reasons: one, there's absolutely no logic behind why a particular enemy would be 80% resistant to assault rifles, but take full damage from sub-machine guns, and two, because it turned all of the "trash" zeds - the ones that are easy to kill, but overwhelm you in numbers - into legitimate bullet sponges, which went directly against Tripwire's original design philosophy of explicitly not making enemies bullet sponges. Stalkers and crawlers were arbitrarily resistant to shotguns, in the case of the stalkers making a shotgun do about 10-20% of its normal damage. Assault rifles would do full damage against crawlers, clots, and stalkers, but do about 20-30% of their normal damage against gorefasts, bloats, sirens, husks, slashers, and alpha clots. Perhaps the biggest insult to injury in this whole development cycle is the "resistance system" they put into effect with the recent sharpshooter update, which makes all enemies arbitrarily and illogically resistant to specific types of damage. So that was $7.47 completely wasted on cosmetics that I was never going to use, and I vowed thereafter that Tripwire would never get another dollar from me buying keys. I got an ugly pistol skin that was worse than one a friend had already given me, an ugly mask for a character I never intend to play as, and a duplicate copy of the same ugly pistol skin I got off the first crate. But after accumulating a few crates I broke down and said "what the hell," bought three keys, and unlocked three crates. With KF2's random crate drops, which give you one of nine or more random items if you're willing to spend $2.49 on a key to unlock them, I planned to ignore them completely because I didn't like the idea of spending money on something without knowing if I would actually like what I got. I was a big supporter of Tripwire's cosmetic DLC packs in KF1, mainly because I wanted to support their efforts, but also because they offered players a pretty good value - four entire character skins for $1.99.
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